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MovieClipActions


MovieClip

This is the most powerful construct available for animation. A movie clip contains a single Timeline element containing one or more Frame elements that position or alter objects on a stage. Each movie clip has it's own coordinate system and each symbol placed on the stage under a MovieClip element is placed relative to the coordinate system of the clip, not of the global stage. The number of frames a Movie Clip can have is unlimited however it inherits the animation frame rate from the parent movie.

Attributes

id A unique name for the Movie Clip symbol within the movie.
TypeString
bounds Optional attribute specifying the bounding rectangle of the MovieClip specified as 'bounds( minX, minY, maxX, maxY)'. This attribute can be produced on decompilation as a guide to the actual runtime bounds of the symbol but it is not referenced by the RVML compiler. This is useful for the timeline elements (Place, Alter, Replace) to specify new scaling attributes for the MovieClip symbol.
Value Template bounds(Coord, Coord, Coord, Coord)
TypeFloat
slice9Grid Flash 8 introduces a new mechanism for constraining the scaling of MovieClip symbols. The coordinate space of the symbol is divided into 9 rectangular regions using a grid. The contents of the center of the grid are scaled normally. The center-top and center-bottom regions only scale horizontally, and the center-left and center-right regions only scale vertically. All 4 corner regions are unscaled.This attribute defines the bounding rectangle of the center region, specified as 'bounds( minX, minY, maxX, maxY)'. The bounds of all other regions can be calculated from this.
Value Template bounds(Coord, Coord, Coord, Coord)
TypeFloat
Default ValueNot specified

Child Elements

Desc
Metadata
InitActions
Timeline

Parent Elements

Definitions

Examples

Dynamic MovieClip Clipping
Example Of MovieClip classes
Example Of MovieClip classes and scripted animations
Defines simple symbol for export
Color Gradient Examples

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